Deathloop Game Update 3 introduces accessibility improvements and additions

Ben Bayliss2 minute read

Deathloop has a new Game Update 3 available today that improves accessibility and adds new features.

Arkane Studios announced today that its time-looping first-person shooter Deathloop has a new update that does a bunch of photo mode magic. Those looking for accessibility will be pleased to know that the game has received updates in this area as detailed by the official PlayStation blog post.

Lead UI/UX designer Yoann Bazoge, said “We took the time to read all of the accessibility reviews and watch the videos of players explaining why they couldn’t play Deathloop. We then worked on a document listing all of the feedback and drew up a roadmap of what the additions would be for Game Update 3.”

With over 30 improvements, players can expect to see menu navigation improvements, interface options, and gameplay options. There’s also a dedicated accessibility section implemented into the options menu.

Watch DEATHLOOP – Game Update 3: Official Photo Mode Trailer on YouTube

Some examples of improvements are the ability to customize combat in single-player games such as increasing or decreasing combat difficulty, and adjusting the number of Reprises, even up to an infinite amount. It’s also highlighted that players can use the new Reprise count to make their game more challenging.

A game speed feature is teased showing speeds of 100%, 75%, and 50%. HUD and subtitle options are available, allowing the size, opacity, and color of various text and graphical elements to be achieved. Menu navigation has also been simplified and can be used with directional buttons on a gamepad to navigate up and down menu lists. Cursor speed is also available to adjust for menu navigation.

Our Deathloop accessibility review saw the game score a 6/10 and criticized its steep learning curve, while other CIPT members found issues with the small text, illegible HUD, and more. The new update looks like it may address a number of these concerns.

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Ben is the one in charge of keeping the content cogs at Can I Play That? turning. Deafness means that he has a focus on discussing captions, but with experience in consultancy and advocacy, he covers what bases he can. Having written about accessibility in video games at DualShockers, GamesRadar+,, Wireframe, and more he continues his advocacy at CIPT. He was actually awarded a Good Games Writing award for an article he wrote here! He enjoys a range of games, but anything that’s open-world and with a photo mode will probably be his cup of tea. You can get in touch with him at:

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