Microsoft Adaptive Accessories announced during Ability Summit 2022

Ben Bayliss2 minute read

Microsoft has officially unveiled the Microsoft Adaptive Accessories for creating customizable inputs.

During Microsoft’s Ability Summit conference 2022, the Microsoft Adaptive Accessories were announced. These new accessories are detailed individually as the Microsoft Adaptive Mouse, Microsoft Adaptive Hub, and Microsoft Adaptive Buttons. The devices are designed for those who “may have difficulty using a traditional mouse and keyboard to create their ideal setup” as detailed in an official Microsoft blog post.

Microsoft Adapative Mouse

The adaptive mouse can be customized to the user’s preferences with the mouse tail and thumb support or even 3D printed tails. The core, tail extension, and thumb support work together to create a traditional mouse experience that’s light and portable. The thumb support can also be switched for left or right-handed users.

Microsoft Adaptive Accessories

The use of the accessories replaces or augments traditional keyboards through the use of a central HUB and wireless buttons. The HUB itself can be wirelessly paired up with up to four Microsoft Adaptive Buttons to reduce cord clutter. Additionally, it works with standard 3.5mm assistive tech switches and “features three distinct profiles for use with multiple devices.”

Watch Meet the new Adaptive Accessories from Microsoft on YouTube

The button can be customized to the preferred inputs which Microsoft says that there are “eight digital programmable inputs.” The button can also be used with different button toppers such as a d-pad, joystick, or dual button. Microsoft states that users can also 3D print their own topper to suit their needs.

The HUB itself can connect up to three devices either wirelessly or through a USB-C connection. The video above shows the Microsoft Adaptive Accessories in action and details more about what users can expect. There’s also a story intertwined with it which is nice to see and the accessories were created “in partnership with people with disabilities” as part of the company’s “Nothing about us without us” statement.

The release date and pricing of these have not been revealed as of yet. Those interested can register to be notified when more information is available on the official Microsoft Adaptive Accessories website.

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Ben
BaylissEditor-in-ChiefHe/Him

Ben is the one in charge of keeping the content cogs at Can I Play That? turning. Deafness means that he has a focus on discussing captions, but with experience in consultancy and advocacy, he covers what bases he can. Having written about accessibility in video games at DualShockers, GamesRadar+, GamesIndustry.biz, Wireframe, and more he continues his advocacy at CIPT. He was actually awarded a Good Games Writing award for an article he wrote here! He enjoys a range of games, but anything that’s open-world and with a photo mode will probably be his cup of tea. You can get in touch with him at: ben@caniplaythat.com

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