Sifu difficulty options implemented today through Spring 2022 update

Ben Bayliss2 minute read

Sloclap has officially released details regarding Sifu’s Spring update that introduces difficulty options.

Sifu recently had a roadmap revealed in which an upcoming Spring update was detailed to introduce difficulty options — and that update is available now. The game will have three options named, Student, Disciple, and Master, each one changing how your character handles health and the aging system, while also changing how aggressive enemies are. The new trailer explains the changes.

In Sifu, the original way of playing had no difficulty options and found the protagonist aging with each death. As the character grows older, they become more susceptible to damage taken, but in turn, can deal more damage. The change to aging on Student difficulty will find the aging mechanic working slower, as opposed to the original way where aging doubles, for example, with each death. Less aggressive AI will allow players some breathing room rather than being bombarded with enemy attack after attack.

Watch Sifu | Difficulty Settings Preview | PS4, PS5 & PC on YouTube

The Master difficulty increases the aggression from enemy AI and introduces new boss patterns to learn. In addition, the playable character is a lot more vulnerable to incoming damage. The update itself should be available today, May 3, 2022, for all available platforms.

The difficulty update was confirmed back in February 2022 during a Twitch talk show and talk of it has appeared to have excited many players who originally found the game to be too difficult to enjoy. However, there are also people who, as expected, don’t appreciate the implementation of an easier difficulty mode, but seem to be excited about a harder mode.

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Ben
BaylissEditor-in-ChiefHe/Him

Ben is the one in charge of keeping the content cogs at Can I Play That? turning. Deafness means that he has a focus on discussing captions, but with experience in consultancy and advocacy, he covers what bases he can. Having written about accessibility in video games at DualShockers, GamesRadar+, GamesIndustry.biz, Wireframe, and more he continues his advocacy at CIPT. He was actually awarded a Good Games Writing award for an article he wrote here! He enjoys a range of games, but anything that’s open-world and with a photo mode will probably be his cup of tea. You can get in touch with him at: ben@caniplaythat.com

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