World of Warcraft Dragonflight revamps HUD to allow adjustable elements

Ben Bayliss2 minute read

The upcoming World of Warcraft Dragonflight expansion was revealed yesterday and now, players will be able to customize their HUD how they see fit with improvements for accessibility.

World of Warcraft has a new expansion reveal titled Dragonflight and it introduces a new race and class combo. The Dracthyr Evokers are able to shift from their humanoid form to a dragon form. The announcement trailer launched the main trailer with full captions and also released one with audio description.

Watch Dragonflight Announce Cinematic Trailer | World of Warcraft on YouTube

Part of the new expansion finds a new HUD coming into play and one that has been completely rebuilt from the ground up. As detailed in the official deep dive post, players will be able to customize and move elements around the screen.

The post reads “We are working to meet the goals our community needs and add those elements to the base UI. This allows us to add new functionality, improve accessibility, and make aesthetic updates to the art.”

Elements such as the health bar and minimap are now larger and clutter has been cleaned up. It’s also described that each component has various options to work with to create a more personalized feel. Players will be able to save, edit, copy, and name their components while also switching between HUD layouts for specific specifications.

Watch Talent Tree System Revamp and User Interface Updates | World of Warcraft: Dragonflight on YouTube

As shown above, a behind-the-scenes style video finds the team talking the new UI overhaul and detailing how it works and can be used by players. They also talk about the new Talent Trees UI changes.

The World of Warcraft Dragonflight revamped HUD is still a work in progress and the team states that it is welcoming any feedback from users.

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Ben is the one in charge of keeping the content cogs at Can I Play That? turning. Deafness means that he has a focus on discussing captions, but with experience in consultancy and advocacy, he covers what bases he can. Having written about accessibility in video games at DualShockers, GamesRadar+,, Wireframe, and more he continues his advocacy at CIPT. He was actually awarded a Good Games Writing award for an article he wrote here! He enjoys a range of games, but anything that’s open-world and with a photo mode will probably be his cup of tea. You can get in touch with him at:

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