Ghostwire: Tokyo Accessibility — Menu Deep Dive

Ben Bayliss4 minute read

Wandering around the derelict city in Ghostwire: Tokyo can feel lonely, especially when everything around you is either floating cats or evil visitors. Curious to know what you can change from the settings menu though? Here’s our Ghostwire: Tokyo menu deep dive, and if you’re looking for how the game fares with accessibility, you can read our accessibility review.

All images and information displayed below are from the launch version and could be subject to change.


Starting things off in the Game area because there’s no real boot menu as mentioned in our review. Initially, this area feels very lacking, but thankfully the majority of game features are built into the game by design. Here’s what you’ll find in this section.

  • Language
  • Audio Language
  • Autosave Frequency
  • Camera Bob Strength
  • Disable Time Limits


The controls area has some handy features such as the option to turn vibration and adaptive triggers off if you’re using the PS5 DualSense. There’s also an aim assist setting as well as a couple of toggle options.

  • Vibration
  • Adaptive Triggers
  • Aim Assist
  • Invert Camera X and Y-Axis
  • Camera Acceleration and Deceleration Speed
  • Camera X and Y-Axis Sensitivity
  • Camera Sensitivity (Aiming)
  • Camera Sensistivity (Bow Drawn)
  • Sprint Control Type
    • Toggle
    • Hold
  • Crouch Control Type
    • Toggle
    • Hold
  • Controller Button Assignments
  • Key Assignments

There are also remapping screens that only allow for one input for each action.


There are a lot of options to allow the user to make the Ghostwire: Tokyo HUD experience their own through this menu, allowing users to turn off different areas or enable features such as a compass and increase the sizes of certain elements.

  • Font Size
  • Subtitle Font Size
  • Subtitles
  • Player Info UI
  • Game Info UI
  • Show Minimap
  • Lock Minimap
  • Minimap Frame Size
  • Minimap Size
  • Show Compass
  • Reticle
  • Popup UI
  • Button Guide UI
  • Mission Objective UI
  • Item Log UI
  • Game Log UI
  • Button Icon Type
    • Type 1
    • Type 2


For the graphics section, the usual suspects for PC games are available such as V-Sync and graphical adjustments that can have an impact on performance and how smooth the game plays.

  • Screen Mode
  • Resolution
  • Verticle Sync
  • Framerate Cap
  • Brightness
  • Color Blind Mode
    • Protanopia
    • Dueteranopia
    • Tritanopia
    • (Slider from 0-10)
  • Motion Blur Quality
  • SSS Quality
  • SSR Quality
  • Global Illumination
  • Shadow Map Quality
  • Level Streaming Distance
  • Texture Streaming Quality
  • Ray Tracing
    • Ray Tracing Shadow Quality
    • Ray Tracing Reflection Quality
    • Ray Tracing Culling Quality
  • Nvidia DLSS
  • TSR


There’s not a whole lot in this area, just your usual audio sliders.

  • Speaker Output
  • Master Volume
  • Music Volume
  • Sound Effects Volume
  • Voice Volume

Ghostwire: Tokyo will be available for PC, PS4, and PS5 as a timed-exclusive.

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Ben is the one in charge of keeping the content cogs at Can I Play That? turning. Deafness means that he has a focus on discussing captions, but with experience in consultancy and advocacy, he covers what bases he can. Having written about accessibility in video games at DualShockers, GamesRadar+,, Wireframe, and more he continues his advocacy at CIPT. He was actually awarded a Good Games Writing award for an article he wrote here! He enjoys a range of games, but anything that’s open-world and with a photo mode will probably be his cup of tea. You can get in touch with him at:

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