Elden Ring Accessibility — Menu Deep Dive

Ben Bayliss4 minute read

Elden Ring is a mixed title, it’s surrounded by magical and fantastical scenery, the beasts are gruesome and gross, but there’s a lot lacking in regards to accessibility and settings. Of course, many players are still enjoying, or not enjoying the game, and while we don’t have a review, we do have a hands-on piece that touches on the situation disabled players are facing.

To nutshell, while Elden Ring appears to be inaccessible in many ways, for mobility accessibility it seems to have seen some improvements. For those wanting to look at what the menus offer, this menu deep dive should give you an idea of what to expect on all platforms, but bearing in mind, this is for the PS5 version. Also bear in mind that just having options available is not a guarantee that the gameplay experience is accessible.

All images and information displayed below are from the launch version and could be subject to change in the actual product.

Game Options

While there’s no boot menu, you can jump into the Settings and begin fiddling with a small handful of features. And if you’re on PS5, you’ll be pleased to know that the DualSense controller doesn’t seem to make use of weird immersion elements, so you won’t get annoying rain haptics, or adaptive trigger resistance.

  • Toggle Aim Lock-On
  • Auto-Target
  • Manual Attack Aiming
  • Vibration Function (Slider)
  • Motion Sensor Functions (Bind gestures to the motion sensor function)
  • Performance Settings
    • Frame Rate
    • Quality

Camera Options

  • Camera X-Axis
  • Camera Y-Axis
  • Reset Camera Y-Axis
  • Camera Speed (Slider)
  • Camera Auto-Wall Recovery
  • Cinematic Effects

Sound and Display

While there are not a lot of adjustments available to change how the display features are presented, from the Elden Ring settings on PS5 you’ll be able to at least toggle things off or on.

  • Display Blood
  • Subtitles
  • HUD
  • Show Tutorials
  • HDR
  • Master Volume
  • Music Volume
  • Sound Effects Volume
  • Voice Volume


For the Elden Ring settings, there are options to adjust online play. Those who are familiar with Souls games will understand the way it works, but for those that don’t, there is an online system where you continually see other players as ghosts around the world. Players can drop notes for others to read, or players can invite other players to join their sessions and go around the world together.

  • Cross-Region Play
  • Send Summon Sign
  • Voice Chat
  • Display Player Names
  • Launch Setting


Controls are interesting on PS5 as there are a lot of allowances for rebinding buttons. However, while rebinding exists on PC, it seems to fall short in some areas. One user comments that Open Inventory cannot be remapped on keyboard and mouse, meanwhile, Rudeism has tweeted that 2-hand and pouch controls can’t be remapped either.

Here’s an example of the rebinding screen for PS5 showing mostly gameplay actions that can be remapped.

Elden Ring is available on PC, PS4, PS5, Xbox One, Xbox Series S, and Xbox Series X.

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Ben is the one in charge of keeping the content cogs at Can I Play That? turning. Deafness means that he has a focus on discussing captions, but with experience in consultancy and advocacy, he covers what bases he can. Having written about accessibility in video games at DualShockers, GamesRadar+, GamesIndustry.biz, Wireframe, and more he continues his advocacy at CIPT. He was actually awarded a Good Games Writing award for an article he wrote here! He enjoys a range of games, but anything that’s open-world and with a photo mode will probably be his cup of tea. You can get in touch with him at: ben@caniplaythat.com

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