More information about the design of the PlayStation VR 2 has been revealed, and there appear to be some accessibility benefits.
Sony Interactive Entertainment has revealed more information on the design of its upcoming virtual reality headset through a new blog post. This information details several PlayStation VR 2 design choices that could be useful for those hoping for hardware accessibility benefits.
Extensive testing has been carried out on a “variety of head sizes” and users will see returning features from the PSVR such as balanced weight, the stereo headphone jack position, and an adjustable headband. However, this time around the PlayStation VR 2 will have an adjustable scope allowing the user to pull or push the scope placement closer or further from the face.

A lens adjustment dial is also introduced for the PlayStation VR 2 which could be great for accessibility as users will be able to adjust the lens distance between their eyes to optimise their view. The headset itself will also be slightly lighter with a slimmer design. A new vent system should also help allow air out from the headset and stop fogging taking place.
Other features previously announced in another blog post detail; Enhanced tracking with integrated cameras within the headset to track the user and controllers, eye-tracking, 3D audio, and headset vibrational feedback. The headset also boasts a single cable.
As for the controllers, it’s been revealed that the new design will feature adaptive triggers, haptic feedback, finger-touch detection, tracking, analog sticks, and action buttons. More information on the PlayStation VR 2 controller features can be found on the official blog post, and it looks like some features could be good for accessibility.
While this is sounding nice on paper, it’ll be interesting to see how the headset handles with real-world testing. For example, I’m curious how this will fit on my face as a hearing aid and glasses wearer.