Niantic announces Sony LinkBuds Audio AR technology heading to Ingress

Ben Bayliss2 minute read

Niantic has announced that an Audio AR feature is heading to Ingress that will make use of Sony spatial surround sound technology and the new LinkBuds.

Niantic announced yesterday through a press release that it is working with Sony Corporation to combine its real-world AR technology with Sony’s audio technology. Niantic’s mobile title Ingress will be the company’s first title to use this Audio AR feature and should allow players to hear their game’s audio, while also filtering through the real-world sounds surrounding them.

This could be a good thing for those who find comfort in gaming out in public but want the safety of hearing their surroundings still.

Watch Archit Bhargava on Niantic and Sony Collaborate in Audio AR on YouTube

Hiroshi Nakamura, head of mobile product business division, home entertainment, and sound products business group at Sony Corporation said, “By linking Sony’s Spatial Sound technology with Niantic’s game content, we aim to deliver astonishing experiences that fuse reality with games through headphones.”

Niantic’s vice president, Setsuto Murai said “By combining Sony’s audio technology with Niantic’s AR technology, we believe that we can offer a new level of AR experience, beyond just what you can see.”

In Sony’s press release it’s detailed that the company aims to release the feature to Ingress within 2022 and will allow players to “enjoy auditory AR” and mentions the recently announced LinkBuds wireless headphones.

Watch Sony LinkBuds Official Product Video on YouTube

LinkBuds were announced on February 15, and they fit into the user’s ear like an earphone, but there’s an open ring that allows audio from the outside world to filter through. The device also adjusts volumes depending on the environment and comes with a voice assistant as well as allowing gestures to control music.

More information on how Ingress will use Audio AR technology and the LinkBuds will be revealed later this year.

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Ben is the one in charge of keeping the content cogs at Can I Play That? turning. Deafness means that he has a focus on discussing captions, but with experience in consultancy and advocacy, he covers what bases he can. Having written about accessibility in video games at DualShockers, GamesRadar+,, Wireframe, and more he continues his advocacy at CIPT. He was actually awarded a Good Games Writing award for an article he wrote here! He enjoys a range of games, but anything that’s open-world and with a photo mode will probably be his cup of tea. You can get in touch with him at:

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