Hellblade: Senua’s Sacrifice now lists accessibility information on Steam

Ben Bayliss2 minute read

Hellblade: Senua’s Sacrifice now has accessibility information listed on the Steam store page, years after launch.

While Hellblade: Senua’s Sacrifice launched back in 2017 and with the sequel on the way, the Steam edition of the game now lists accessibility features directly in the description of the page. This may seem a bit late, but currently, there is no real way to list what accessibility features a game has on the Steam storefront outside of mentioning it directly in the description.

Ninja Theory has done just that as announced on Twitter through both Tara Voelker, Accessibility Lead at Xbox, and Dorian Stewart, UI and a11y at Ninja Theory. This is also good timing as the sequel could find players wanting to jump into the first game and experience it in preparation.

Now, when users click “Read More” on the game’s store page on Steam, they’ll see a number of accessibility options displayed and categorized. Under the gameplay section, it’s detailed that there are accessibility options on first boot, combat difficulty options, and pausing both in and outside of gameplay. Audio mentions audio sliders and audio output types, while visual details options such as colorblind modes subtitles, and text contrast. There’s also an input category that details sensitivity adjustments, remapping, and more.

This also lines up with Xbox’s continual focus on improving accessibility in various areas, in this case, displaying information clearly. Last year, it was announced that the Microsoft Store would start showing tags for accessibility available in games.

With Hellblade: Senua’s Sacrifice having this information now displayed on Steam we could see more titles under the Xbox banner doing the same thing. Although, it’d be nice to see Steam implement its own accessibility section that’s clearly visible.

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Ben
BaylissEditor-in-ChiefHe/Him

Ben is the one in charge of keeping the content cogs at Can I Play That? turning. Deafness means that he has a focus on discussing captions, but with experience in consultancy and advocacy, he covers what bases he can. Having written about accessibility in video games at DualShockers, GamesRadar+, GamesIndustry.biz, Wireframe, and more he continues his advocacy at CIPT. He was actually awarded a Good Games Writing award for an article he wrote here! He enjoys a range of games, but anything that’s open-world and with a photo mode will probably be his cup of tea. You can get in touch with him at: ben@caniplaythat.com

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