Sifu won’t have difficulty options at launch and wants to “challenge players”

Ben Bayliss2 minute read

The action-packed, martial arts fighting title Sifu won’t include difficulty options at launch.

Sifu, an upcoming game where players kick, punch, and throw their way through levels has been said to be launching without difficulty options MP1st has been told (Thanks, PushSquare). Speaking to Sloclap executive producer Pierre Tarno, it’s revealed that the studio wants to “challenge players” and “encourage them to learn, improve and adapt.”

“The ability to rise up from death will help new players by allowing them to fail and try again multiple times when they face difficulty.” Tarno told MP1st, “But the price of mistakes will rapidly increase, and in order to fully complete the game they will have to master the combat system.”

Watch Sifu - Combat System Overview | PS5, PS4 on YouTube

Apparently, Sifu can also be completed without the player dying it was confirmed, but from the sounds of it, it could require a great deal of determination to reach that point. For disabled players that may need some adjustments, this can be off-putting. However, Tarno did suggest that the studio could be implementing difficulty options post-launch, but given that this doesn’t seem to be a priority, as MP1st suggests, this may be an update only should enough players request it.

For those who don’t know, the game focuses on hand-to-hand combat, utilizing kicks, punches, grabs, and counters. The environment can be used to the player’s advantage, and defeat comes in the form of the character aging until they eventually die. From what has been shown through trailers, there’s no confirmation of accessibility features available at launch.

Sifu is slated to launch on February 22, 2022, for PS4, PS5, and PC.

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Ben
BaylissEditor-in-ChiefHe/Him

Ben is the one in charge of keeping the content cogs at Can I Play That? turning. Deafness means that he has a focus on discussing captions, but with experience in consultancy and advocacy, he covers what bases he can. Having written about accessibility in video games at DualShockers, GamesRadar+, GamesIndustry.biz, Wireframe, and more he continues his advocacy at CIPT. He was actually awarded a Good Games Writing award for an article he wrote here! He enjoys a range of games, but anything that’s open-world and with a photo mode will probably be his cup of tea. You can get in touch with him at: ben@caniplaythat.com

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