Halo Infinite Unspoken trailer features actor using BSL throughout

Ben Bayliss2 minute read

A live-action Halo Infinite trailer has landed and the actor starring in the video uses British sign language throughout.

Halo Infinite is the upcoming sci-fi shooter from 343 Industries, and a new live-action trailer has been released that tells the story of 2 marines who confiscated alien energy shields while defending passengers from an enemy boarding assault. The actor who plays one of those marines, Chris Preston uses BSL throughout to communicate with some digital entity of sorts. I don’t know, I’m not fully versed in the Halo universe…yet.

The actor doesn’t speak, and the sign language is accompanied by a voiceover, which is accompanied by subtitles. However, there are shots where the camera pans away from the actor with the signs not being shown while the voice continues.

Watch Halo Infinite - UNSC Archives - Unspoken on YouTube

Regardless of stylistic choices with the Halo Infinite trailer framing, it’s still lovely to see sign language being a focal point of a trailer and continues to show Xbox’s celebration of the disabled community and accessibility. The trailer doesn’t contain anything regarding gameplay and instead is teasing the game’s upcoming release by fleshing out excitement with the game’s lore.

We’ve seen the studio tease some of the accessibility features heading to the game at launch through a technical preview stream. This included the reveal of subtitle options, HUD customization, remapping, and more. Later on, 343 Industries revealed some more features such as menu narration and a linear navigation mode. There’s also HUD and reticle customization as well as the introduction of prosthetics being included for character creation.

Halo Infinite is slated to launch in December for PC, Xbox One, Xbox Series S, and Xbox Series X.

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Ben
BaylissEditor-in-ChiefHe/Him

Ben is the one in charge of keeping the content cogs at Can I Play That? turning. Deafness means that he has a focus on discussing captions, but with experience in consultancy and advocacy, he covers what bases he can. Having written about accessibility in video games at DualShockers, GamesRadar+, GamesIndustry.biz, Wireframe, and more he continues his advocacy at CIPT. He was actually awarded a Good Games Writing award for an article he wrote here! He enjoys a range of games, but anything that’s open-world and with a photo mode will probably be his cup of tea. You can get in touch with him at: ben@caniplaythat.com

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