Unpacking website details accessibility information ahead of launch

Ben Bayliss2 minute read

An upcoming zen puzzle game Unpacking reveals its accessibility information on its main website.

Developed by Witch Beam, Unpacking is described as a zen puzzle game that finds players simply unpacking and arranging their rooms and homes. On the game’s official website, there is a section dedicated to accessibility that reads, “Unpacking is proud to be an accessible game.”

Three drop-down menus are available within this section, with the first being a list of baked-in accessibility that’s a part of the game’s design. There are no actions that require clicking and dragging, holding buttons, or pressing multiple buttons at a time. The game is also said to be very minimal on text and reading is not required. There are also no gameplay cues that are reliant on audio.

Watch Unpacking Release Date Trailer on YouTube

For the other dropdown menu, PC versions support mouse+keyboard support, gamepad support, and “touch on supported hardware.” Additionally, the game can be played using just a mouse. For Nintendo Switch versions of the game, gameplay, touch, and gyro are supported in both 2-handed and 1-handed configurations. It’s also said that controls for Unpacking are fully remappable.

In addition to full remapping, UI buttons can be resized, and the screen can be zoomed in during gameplay on a game level. There’s a red invalid item outline present in the game, but its color can be changed, and room swapping animations are available to disable to avoid motion sickness. There’s also an option called “Allow items anywhere” that removes the puzzle element of Unpacking and allows players to progress. In addition, the game’s features boast that players can expect meditative gameplay without timers and scores to contend to.

Unpacking is slated to launch on November 2, 2021, on PC, Nintendo Switch, Xbox One, Xbox Series S, and Xbox Series X.

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Ben
BaylissEditor-in-ChiefHe/Him

Ben is the one in charge of keeping the content cogs at Can I Play That? turning. Deafness means that he has a focus on discussing captions, but with experience in consultancy and advocacy, he covers what bases he can. Having written about accessibility in video games at DualShockers, GamesRadar+, GamesIndustry.biz, Wireframe, and more he continues his advocacy at CIPT. He was actually awarded a Good Games Writing award for an article he wrote here! He enjoys a range of games, but anything that’s open-world and with a photo mode will probably be his cup of tea. You can get in touch with him at: ben@caniplaythat.com

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