Streamer shows how to own a creative win while still supporting accessibility

Ben Bayliss2 minute read

Streamer, Rudeism has completed Dark Souls 3 using morse code but supported accessibility in sharing his achievement.

Rudeism, a streamer who “can turn anything into a controller” has completed Dark Souls 3 using morse code. The achievement found him completing the game by defeating 19 bosses and came to 258,250 button presses in total. Now, Rudeism is looking to go through the game’s DLC. But when sharing his accomplishment online, a part of his message showed exactly how to share wins such as this and still support accessibility.

“And just because it can be beaten with one button doesn’t mean games like Dark Souls shouldn’t have accessibility & difficulty options,” Rudeism said in a tweet after detailing the statistics from beating the game. This is in reference to when content creators complete a hard game such as Sekiro: Shadows Die Twice or Dark Souls using unconventional methods. This often results in people clamoring in the comments that this is reason enough for games to not include difficulty options and accessibility features.

If you’re curious about accessibility and difficulty, it’s a good idea to check out this talk that was shown at this year’s GA Conf 2021.

Rudeism making it clear that his personal achievement in Dark Souls 3 shouldn’t change whether a game should have accessibility features or difficulty modes is a breath of fresh air. It shows that hard work and determination can still lead to a massive win but doesn’t exclude others because it’s still praising that there are other players that play the game differently. There are still the usual comments speaking against these floating through the post as expected, but the message is being noticed by those in the disabled community.

Enjoy our work? Please consider supporting us!

Donating through DAGERSystem / AbilityPoints with PayPal may be tax deductible


Ben is the one in charge of keeping the content cogs at Can I Play That? turning. Deafness means that he has a focus on discussing captions, but with experience in consultancy and advocacy, he covers what bases he can. Having written about accessibility in video games at DualShockers, GamesRadar+,, Wireframe, and more he continues his advocacy at CIPT. He was actually awarded a Good Games Writing award for an article he wrote here! He enjoys a range of games, but anything that’s open-world and with a photo mode will probably be his cup of tea. You can get in touch with him at:

See all articles by Ben

Follow CIPT

Latest from CIPT

(Opens in new tab) starting with