Marvel’s Guardians of the Galaxy accessibility options revealed

Ben Bayliss3 minute read

Square Enix has revealed the in-game settings for Marvel’s Guardians of the Galaxy, giving players a look at the accessibility of the upcoming sci-fi title.

With Marvel’s Guardians of the Galaxy due to launch this month on October 26, 2021, Square Enix has revealed a number of accessibility settings available within the game. This was made available on October 20, 2021, and through an official blog post.

From looking through, in regards to gamepad controls, players will be able to toggle their inputs for some actions between toggle or holds, and there are some inverted control options as well as sensitivity sliders. For mouse and keyboard, there are “key bindings” and an option to enable or disable the need to double press directional keys for dashing. Players can also make use of inverted mouse controls and sensitivity sliders.

For audio, there are sliders for Marvel’s Guardians of the Galaxy, including master volume, sound effects, voice, and music. An option for mono audio is available, and a “Loud Volume” option will adjust the highest playback level of the loudest sounds to help minimize sudden audio peaks in the background.

EQ presets are present which will allow players to adjust specific frequencies, and a Focus Mix can be turned on or off which puts a stronger audio focus on narrative and gameplay elements.

Subtitles will be available in Marvel’s Guardians of the Galaxy and can be adjusted in size from very small to very large as well as having a background applied with a slider for opacity. The background can also be inverted in color, and text can have line spacing adjusted with a slider as well as allowing text to be bold. Speaker labels are available as are closed captions, but one feature stands out which is the option to turn overheard subtitles on or off.

There are 4 difficulty options available; Easy, Intended, Hard, and Custom which allow adjustments. During Marvel’s Guardians of the Galaxy, there’s a noted “Guardian’s mode”, and one option uses a slider to adjust how much time slows down when in this mode. The highest available value is a total game pause.

Damage dealt can be adjusted from low to very high as can damage received, and there’s a cooldown duration that can be tweaked. Huddle auto-win will allow players to automatically select the correct answer and win the huddle. Cost of elemental shots, shield regeneration, vulnerability timer, and a death event timer can all be adjusted, and a compass can be enabled or disabled. Objects that can be interacted with can have an outline applied, and a hints system can be present throughout.

An accessibility menu will also be available in Marvel’s Guardians of the Galaxy. This area will allow target lock options and aiming lock options. Quick-time events can also be skipped, an objective log display timer comes with a slider, an exploration dot can be enabled and its transparency customized.

Square Enix highlights that it is working on more features that will be added post-launch. Until then, the game is set to launch on October 26, 2021, and will be available on PC, PS4, PS5, Xbox One, Xbox Series S, and Xbox Series X.

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Ben
BaylissEditor-in-ChiefHe/Him

Ben is the one in charge of keeping the content cogs at Can I Play That? turning. Deafness means that he has a focus on discussing captions, but with experience in consultancy and advocacy, he covers what bases he can. Having written about accessibility in video games at DualShockers, GamesRadar+, GamesIndustry.biz, Wireframe, and more he continues his advocacy at CIPT. He was actually awarded a Good Games Writing award for an article he wrote here! He enjoys a range of games, but anything that’s open-world and with a photo mode will probably be his cup of tea. You can get in touch with him at: ben@caniplaythat.com

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