God of War has been officially confirmed for PC and seems to boast “fully customizable bindings” for mouse and keyboard, but what does that mean for accessibility?
Santa Monica Studio’s blockbuster title, God of War has been officially confirmed for PC and is set to be launching on January 14, 2022. While the game’s arrival on the PC will bring the usual PC enhancements such as Nvidia DLSS, better shadows, and more, there’s also a mention of “fully customizable bindings” on the official page.
The game will support the DualShock 4 and DualSense controller on PC, but will also have support for a “wide range of other gamepads”, although what these are is not specified. It also highlights that mouse and keyboard inputs will see fully customizable bindings, allowing the player to “fine-tune every action to match your playstyle.”
While it sounds promising, it’s unclear how in-depth this rebinding goes and whether it’s just your standard remapping that’s available for most PC games. Sony has already released Horizon Zero Dawn and Days Gone on PC, and both those store pages don’t mention anything about rebinding which does seem to point to God of War having a good degree of freedom. However, we’ll likely not know until nearer the time when the game launches.
Back in 2018, the game saw an update that introduced a text size slider, although a nice effort, the text was still small. As the game’s sequel God of War: Ragnarok that’s on the way, there’s some promise that the game could be more accessible, especially following game director Cory Barlog’s tweet that stated that “Accessibility has never and will never be a compromise to my vision.”