The PlayStation Store just launched an Accessibility Collection

Ben Bayliss2 minute read

The PlayStation Store has introduced a new Collection that is specifically focused on games that are known for accessibility.

The PlayStation Store has Collections to help users browse a specific category of games, and announced yesterday by Mark Friend, PlayStation’s lead user researcher & accessibility lead, there is now one for accessibility. This Collection can be accessed on the PlayStation Store website online, or it can be accessed from the PlayStation console itself.

Currently, the Collection has 45 items listed including titles such as Ratchet and Clank: Rift Apart, Moving Out, Jedi: Fallen Order, Fall Guys, Celeste, and more. These titles include the usual sorting methods for sorting by release date, price, most downloaded, and others.

Sony PlayStation Store accessibility collection games lsited

While the games listed don’t detail any accessibility features through the store page, users will be able to use this Collection to do further research online and find out more information about the featured games.

This focus on accessibility on store pages is a great thing to see. Xbox recently announced a change to its store where it will be introducing accessibility tags to games on the store. This allows users to have a deeper understanding of the games they may be interested in purchasing but hold off on due to being unsure if the game is suitable for their needs. This includes the game being featured in an accessibility section of the Microsoft Store, but will also detail what features are in the game.

It’s not clear if Sony PlayStation looks to be introducing further support by highlighting what features are available and why the featured games are chosen, but it would be great to see a similar system to the Xbox accessibility feature tags being implemented.

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Ben is the one in charge of keeping the content cogs at Can I Play That? turning. Deafness means that he has a focus on discussing captions, but with experience in consultancy and advocacy, he covers what bases he can. Having written about accessibility in video games at DualShockers, GamesRadar+,, Wireframe, and more he continues his advocacy at CIPT. He was actually awarded a Good Games Writing award for an article he wrote here! He enjoys a range of games, but anything that’s open-world and with a photo mode will probably be his cup of tea. You can get in touch with him at:

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