Death Stranding: Director’s Cut new features could make traversing less daunting

Ben Bayliss1 minute read

Death Stranding: Director’s Cut will include new features that make traversing the world a less daunting task, almost falling into the category of useful accessibility features built in through design.

Kojima Productions’ upcoming PS5 edition of Death Stranding will feature a number of new gameplay upgrades that can help players traverse the wilderness. These features were teased in the preview trailer last month and showed exactly what players can expect when it launches later this month.

Evolve Stabilisers are a new thruster mechanic that allows players to fall from a great height and land with reduced damage thanks to the thrusters. A Cargo Catapult allows players to use this machine to launch their cargo over great distances safely, although in the preview the distance doesn’t look that vast but it probably sure does beat climbing a rocky hill.

Watch Death Stranding Director's Cut - Final Trailer | PS5 on YouTube

The Buddy Bot has also been improved and can carry cargo for players more efficiently allowing them to navigate the terrain without much weight dragging them down. Additionally, players can now sit atop their Buddy Bot and set a destination while the robot carries them all over the map, which is massively useful for players who may have found the distances too tiring.

Other features include a firing range for those wanting to learn their weapons, jump ramps to drive through and over great distances, new missions, and the ability to listen to the Death Stranding: Director’s Cut soundtrack from the private room.

Death Stranding: Director’s Cut will launch for PS5 on September 24, 2021.

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Ben is the one in charge of keeping the content cogs at Can I Play That? turning. Deafness means that he has a focus on discussing captions, but with experience in consultancy and advocacy, he covers what bases he can. Having written about accessibility in video games at DualShockers, GamesRadar+,, Wireframe, and more he continues his advocacy at CIPT. He was actually awarded a Good Games Writing award for an article he wrote here! He enjoys a range of games, but anything that’s open-world and with a photo mode will probably be his cup of tea. You can get in touch with him at:

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