Back 4 Blood open beta accessibility features confirmed in FAQ

Ben Bayliss2 minute read

The upcoming zombie-killing gore-fest Back 4 Blood will be going live with an open beta this month and accessibility information has been detailed to be available.

In a new FAQ about Back 4 Blood’s open beta from Turtle Rock Studios, accessibility information was confirmed in a section dedicated to accessibility. For those interested, if the user has pre-ordered the game, they’ll get early access to the beta on August 5 – August 9. The open beta will go live August 12 – August 16 and will be open for all players.

A while back, a playable build of the game included subtitles, which I showcased on Twitter and then wrote about the accessibility that was available at DualShockers. Now, the list of features has been officially revealed, and with this being an open beta, there’s still the chance there may be more unannounced features in the works.

Text-to-speech and speech to text will be available in the open beta, with the former allowing users to choose from a male or female speaking voice. Text language can be changed, and a profanity filter will be available to censor banned words. There’s also a matchmaking preference for those that want to be partied with others using or not using voice chat, with a toggle to lower game audio for voice chat. Additionally, it’s said that background audio is lowered when dialogue takes place.

Watch Back 4 Blood - Open Beta Trailer on YouTube

Captions are available with options to caption just dialogue, just gameplay, or full captions to caption everything. The font size can be adjusted and a background opacity is available. There are also “different color gameplay captions” for protanopia, deuteranopia, tritanopia, and waypoints are able to have their opacities changed.

Camera motion can be changed and so can the field of view with the HUD margins being able to be adjusted. Reticle options are available but not detailed in the Back 4 Blood FAQ and there will be 7 different colors for them for use in the open beta. Back 4 Blood also has an option to reset the Game Coach, a tutorial system that seems to learn how you play and decides whether you’ve mastered things. It appears that setting this will reset tutorial prompts for those that need it.

For remapping, it’s said that keyboard, mouse, and controls can all be remapped, although the extent of these is not known yet. There’s also going to be a toggle for all weapons to be set to full auto, and players can choose to enable or disable cross-play.

The Back 4 Blood open beta will take place on PC, PS4, PS5, Xbox One, Xbox Series S, and Xbox Series X. It will support cross-gen and cross-play so you can play with others on different platforms and generations.

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What's that word?

Below is a list of terms from the article as they are defined in our Lexicon, our integrated definitions system.

Accessibility
Accessibility is the practice of making information, environments, and technology meaningful and usable for as many people as possible. In games, this means making the gaming experience understandable and controllable in a way that matches the player's abilities and circumstances. Not to be mistaken with approachable and affordable.
Captions
Captions are textual representation of non-dialogue audio in a game. These can be sound effects like footsteps or explosions. They can also include an indication for the direction of the sound.
Field of view
fov
Field of view (FOV) in games is how wide or small the camera view is on screen. A mismatch between the FOV and the position of the player relative to the screen can cause disorientation.
HUD
head up display
heads-up display
status bar
The Heads-up Display, or HUD, is the part of the User Interface that communicates important data to the player. This depends greatly on the game and can include health, speed, items, and (mini)maps. In certain games it's also known as a status bar.
Options
option
setting
settings
Settings or options are elements players can adjust to change the input, gameplay, and output of a game to match their ability, preferences, or specific hardware requirements.
Remapping
rebinding
Remapping or rebinding is changing the inputs for in-game actions from their default input. This can be done to match a player's ability or preference.
Subtitles
subtitle
Subtitles are textual representation of audio in a game. This can be a transcription or translation of spoken dialogue. Non-dialogue sounds may be described as well, these are called captions.
Tutorial
A tutorial is a guided segment in a game to explain certain mechanics to the player. This can cover any mechanic like movement, combat, crafting, and other depending on the game.

Ben
BaylissFormer Editor-in-ChiefHe/Him

Ben used to be the one in charge of keeping the content cogs at Can I Play That? turning since Coty left CIPT until November 2022. Deafness means that he has a focus on discussing captions, but with experience in consultancy and advocacy, he covers what bases he can. Having written about accessibility in video games at DualShockers, GamesRadar+, GamesIndustry.biz, Wireframe, and more he continued his advocacy at CIPT. He was actually awarded a Good Games Writing award for an article he wrote here! He enjoys a range of games, but anything that’s open-world and with a photo mode will probably be his cup of tea.

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