Road 96 is a road trip game with accessibility “from the start of development”

Ben Bayliss2 minute read

Developed by DigixArt, Road 96 was announced at The Game Awards 2020 and teased a vast world where players have to hitchhike across the nation in order to reach the border. But each encounter they come across is all procedurally generated, with puzzles and objectives to complete before they can continue on their journey to freedom. After speaking to Can I Play That about Road 96 and its accessibility, we discovered that the studio seems to have put a lot of thought into the game and the features that will be available at launch.

“From the start of development we did our maximum to make the game accessible to everyone, including disabled people,” Creative director Yoan Fanise, and technical game designer Tristan Hilaire said in a joint email to us, “we added a subtitle size option, rotation sensitivity, and many audio sliders so that voices can be heard correctly for anyone.” They added, “Most importantly, we believe most of the accessibility depends on the choices in game design.”

The full interview will available on CIPT next week where Fanise and Hilaire were more than happy to share an abundance of details about Road 96 and the accessibility features available at launch. Speaking to them revealed a lot of information, so it’s certainly one you don’t want to miss.

Watch ROAD 96 - Trailer Announce The Game Awards 2020 on YouTube

Road 96 is set during the summer of 1996 in the nation of Petria where you are attempting to reach the border and escape the authoritarian nation. Along the way, situations of which some are inspired by Tarantino, The Coen Brothers, and Bong Joon-ho will take place, and DigixArt boasts on its main site that there are thousands of routes to take with each play. With a 90s inspired soundtrack and a visually stylistic journey ahead as you can see in the trailer above, this game looks to offer an unknown and curious journey that offers numerous replays.

At current, there is no release date known outside of it being available sometime during summer 2021. When it does launch, it’ll be on PC, although no other platforms have been confirmed at this stage.

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Ben is the one in charge of keeping the content cogs at Can I Play That? turning. Deafness means that he has a focus on discussing captions, but with experience in consultancy and advocacy, he covers what bases he can. Having written about accessibility in video games at DualShockers, GamesRadar+,, Wireframe, and more he continues his advocacy at CIPT. He was actually awarded a Good Games Writing award for an article he wrote here! He enjoys a range of games, but anything that’s open-world and with a photo mode will probably be his cup of tea. You can get in touch with him at:

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