Ghost of Tsushima is being re-released as a director’s cut in August and will come with some accessibility improvements.
Suckerpunch Productions announced today that Ghost of Tsushima: Director’s Cut is planned to launch on August 20 for PS4 and PS5, and for any existing owners, the game will receive a patch with accessibility features tucked inside. Specifically, this patch will introduce alternate controller layouts to suit more players who play with different layouts, and a new target lock-on mode can be enabled during combat.
This isn’t the first update for the game where accessibility has been improved. Ghost of Tsushima added large text and a lower intensity difficulty mode for accessibility back in July 2020. This new difficulty mode was added on top of the game’s existing modes that were confirmed prior to launch.
Ghost of Tsushima: Director’s Cut includes a whole new island added to the game for both consoles and for DualSense players, haptic feedback and adaptive triggers are supported. Those on PS5 will be able to experience some features that take advantage of the console’s power, allowing real-time lip-sync for Japanese voiceovers for cutscenes. 3D audio enhancements, faster loading times, 4K resolutions, and 60fps are supported on PS5.
For everything you get in Ghost of Tsushima: Director’s Cut, you’ll get the base game, the Iki Island expansion, an online co-op Legends mode, a skin set, in-game items, director’s commentary, and a digital mini art-book. All of this will become available on August 20 when the version launches.
For those looking into picking it up, if you already own the PS4 game, you can upgrade that version to the Ghost of Tsushima: Director’s Cut for PS4 for $19.99 as a pre-order. For those waiting to grab the game on August 20, those who own the PS4 version of Director’s Cut can upgrade the game to the PS5 version at any time for $9.99. Although, if you only have the original game on PS4, you’ll be able to upgrade to the PS5 Director’s Cut for $29.99. Additionally, save data can be transferred from PS4 to PS5.
Find Steve Saylor’s Ghost of Tsushima accessibility impressions of the game and how it just barely misses the bullseye.