Ubisoft has revealed the Rainbow Six Extraction accessibility features ahead of the game’s launch later this year.
Ahead of launch, Rainbow Six Extraction has had its accessibility features detailed by Ubisoft with the studio highlighting how it wants to help make communication a key component of the upcoming game’s experience. It also noted that it has built upon the available features in Rainbow Six Siege with the opportunity for accessibility in the PvE experience.
In Siege, a good number of accessibility features were added post-launch, and last year some notable improvements were made to the PvP-focused shooter. Rainbow Six Extraction’s user experience director, Louis Sarrazin said “The issue with accessibility options in competitive games is that making things clearer, or surfacing critical information more clearly, are examples of how players can gain a competitive advantage. In Rainbow Six Extraction, we don’t have that issue, so we can go beyond Siege.”
Rainbow Six Extraction will feature a dedicated accessibility menu with a number of available features to tweak and help suit the game to their preferences.
HUD and Visuals
Players will be able to customize the HUD size, its text, and all of the available colors for the HUD can be changed. There’s also the option to rearrange the interface or remove HUD elements entirely. There’s also menu narration that is present from the game’s first boot and will narrate menu elements if the feature is turned on.
There is a partial colorblind mode and in addition to being able to change the HUD colors, the color of the sights/crosshair can also be customized. Players can also change the contrast and the game’s field of view.
Audio and Communication
Throughout Rainbow Six Extraction, there will be visual pointers that can be enabled for sound effects accessibility and players can enable push-to-talk for voice communications. The volume of these voice chat levels can be adjusted along with the general game audio levels such as effects, speech, background, and music. Speech to text is a feature available in the game, allowing player vocal input to be transcribed into text chat, and there is also an option for text to speech, allowing text chat to be read out loud.
Subtitles are available and come with customizable sizes, background colors, and opacity. Speaker labels will also be available to help identify what character is speaking.
Controls and Gameplay
Rainbow Six Extraction accessibility features will allow players to enable an aim assist through difficulty settings for “various situations” which includes normal, hard, and realistic modes. There’s the option to toggle vibration on and off and the gamepad, mouse, and keyboard inputs can be remapped on console and PC. This also allows all gameplay inputs to be swapped from one face button to another, including thumbsticks. For sensitivity, this can be changed for the thumbstick axis, mouse control, and camera control. If needed, players can replay tutorials and cutscenes.
It’s also revealed that Rainbow Six Extraction will feature a ping system alongside a quick chat system, and Sarrazin explains, “Extraction also has a sound-effects wheel where we map critical sound effects into the HUD space” allowing Deaf or Hard of Hearing players to experience the game’s tension as intended. He also added that “It’s also one of those features where we’ve seen development team members turn it on for testing and they don’t turn it off afterwards.”
The above video also showcases gameplay in a deep dive trailer. In the video, we see how the default game looks without adjustments, and of course with the game still set to launch later this year what was shown is still subject to change. One thing I noticed was when a character speaks, their avatar is shown with a soundwave circling them to indicate speech is taking place. At one point, there’s a Threat Sensor shown, which sits on the player’s glove and reacts when there is a threat in the nearby vicinity. Although, this feature seems to be a loadout item rather than a general tool.