Ubisoft Forward 2021 Will Have Subtitles, ASL, and Audio Description

Ben Bayliss2 minute read

Ubisoft has confirmed what accessibility functions will be available at its Ubisoft Forward live-stream event this month. These features will allow a wider audience to enjoy the show and see what announcements the company has to make.

Announced in a blog post, this years Ubisoft Forward event will be available to watch as an embed on the official website. It will include subtitles in 12 different languages, the main show and pre-show will be translated into American Sign Language, and the main show will be audio-described in English.

The show takes place on June 12 which means it’s surrounding the plethora of shows at E3 2021 and the Summer Game Fest event. Viewers can expect to see a range of announcements and reveals from Ubisoft. But when it comes to including more viewers, Ubisoft has made sure to have the above features in place and apparently we can expect to find out how to access each feature in the coming days.

Watch Ubisoft Forward: Watch Live on June 12 | #UbiForward | Ubisoft [NA] on YouTube

Ubisoft is working with Descriptive Video Works for the main-shows audio description, this being the company that created the audio-described tracks for some of the Ubisoft’s main trailers last year such as Assassin’s Creed Valhalla, Immortals Fenyx Rising, and Watch Dogs Legion. Descriptive Video Works was also responsible for the audio description at The Game Awards 2020 that saw the awards show introduce an Innovation in Accessibility award for the first time in its history.

We’re already seen Far Cry 6 gameplay showcased last month with a reveal of what accessibility features will be available at launch. We also interviewed Ubisoft game designer, Douglas Gregory about the accessibility in that game.

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Ben
BaylissEditor-in-ChiefHe/Him

Ben is the one in charge of keeping the content cogs at Can I Play That? turning. Deafness means that he has a focus on discussing captions, but with experience in consultancy and advocacy, he covers what bases he can. Having written about accessibility in video games at DualShockers, GamesRadar+, GamesIndustry.biz, Wireframe, and more he continues his advocacy at CIPT. He was actually awarded a Good Games Writing award for an article he wrote here! He enjoys a range of games, but anything that’s open-world and with a photo mode will probably be his cup of tea. You can get in touch with him at: ben@caniplaythat.com

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