Ratchet and Clank Rift Apart Will Let Players Slow Down Time At Will

Ben Bayliss2 minute read

Today, previews for Ratchet and Clank Rift Apart have been appearing online with many sharing their thoughts on the gameplay. We’ve already seen a brief tease at the accessibility menu at the most recent State of Play. Although it was far too fast to keep up with unless you went through it frame-by-frame as we did.

After seeing the previews drop, Steve Saylor asked those who were a part of the preview event if anything new was shown in regards to accessibility. As it turns out, accessibility was discussed.

Parris Lilly confirmed that accessibility was discussed with the devs during a breakout session, while Jonathon Dornbush detailed that there’s an option to slow down the gameplay at any given moment. This feature appears to be something the player can use at will with no worry about having a timer or cooldown to work with.

Additionally, Greg Miller mentions that this feature in Ratchet and Clank Rift Apart can be activated by the D-pad and that its use doesn’t affect Trophies.

This is certainly useful information for many to know, especially those who may require the assistance in timing traversal actions or combat.

Ratchet and Clank Rift Apart is slated to launch in June exclusively for the PS5. The State of Play video showcased the game’s world in action with the gameplay before ending with a quick look at accessibility options. Player’s can expect to make use of a high contrast mode as well as subtitle customisation as a few examples.

Update: Greg Miller discusses the feature briefly in the below video (35:19), although subtitles are not available.

Watch Ratchet and Clank: Rift Apart Preview - PS I Love You XOXO Ep. 69 on YouTube

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Ben
BaylissEditor-in-ChiefHe/Him

Ben is the one in charge of keeping the content cogs at Can I Play That? turning. Deafness means that he has a focus on discussing captions, but with experience in consultancy and advocacy, he covers what bases he can. Having written about accessibility in video games at DualShockers, GamesRadar+, GamesIndustry.biz, Wireframe, and more he continues his advocacy at CIPT. He was actually awarded a Good Games Writing award for an article he wrote here! He enjoys a range of games, but anything that’s open-world and with a photo mode will probably be his cup of tea. You can get in touch with him at: ben@caniplaythat.com

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