Ratchet and Clank Rift Apart PS5 accessibility teased in State of Play

Ben Bayliss2 minute read

Last night, players eagerly awaiting Insomniac Games’ upcoming Ratchet and Clank Rift Apart not only got to witness some of the game’s stunning world in action but they were also treated with a tease at what accessibility options will be available. This was all made available through PlayStation’s State of Play from April 29, 2021.

After showing off some of the UI throughout, the UX, and the brand-new photo mode, the State of Play video jumped into the different options that allow players to make their experience more comfortable.

Watch Ratchet & Clank: Rift Apart – State of Play | PS5 on YouTube

The HUD menu for Ratchet and Clank Rift Apart is the first screen that was shown when delving into the menus and accessibility. Players will be able to show the waypoint icons by pressing the objective button and can change the size of icons and prompts with preset sizes. When a Rift Tether is available to activate, players can choose to display the prompt. UI parallaxing and a center dot are also available to toggle on or off.

Colours can also be changed for different elements. All of these HUD options have static examples of what the differences would change. Additionally, players can apply shaders to help improve visibility by having all —or some types of— characters covered by a coloured silhouette.

The haptics menu allows players to choose from presets for what the vibrations include, a slider for changing the vibration intensity, and presets for how the adaptive triggers work. There are options for camera settings such as screen shake and players can choose from a range of toggles, holds, or the default setting for various actions.

Assists are also available such as a ledge guard to prevent players from inadvertently falling off of off-screen ledges. There’s also flight assist, Hoverboot auto-pump, and a swing mode.

Ratchet and Clank Rift Apart Rivet art

Most of the options we saw seem to all include examples of what settings change, and while I saw the subtitles options sub-menu, we weren’t actually shown what they look like or how they can be customized. But then I did have to watch the video at 0.25 speed to even see anything that was being shown because of how fast it was.

Despite being a fast run through, it was great to see the accessibility features coming to Ratchet and Clank Rift Apart when it launches exclusively on the PS5 on June 11 this year.

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Ben is the one in charge of keeping the content cogs at Can I Play That? turning. Deafness means that he has a focus on discussing captions, but with experience in consultancy and advocacy, he covers what bases he can. Having written about accessibility in video games at DualShockers, GamesRadar+, GamesIndustry.biz, Wireframe, and more he continues his advocacy at CIPT. He was actually awarded a Good Games Writing award for an article he wrote here! He enjoys a range of games, but anything that’s open-world and with a photo mode will probably be his cup of tea. You can get in touch with him at: ben@caniplaythat.com

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