Cyberpunk 2077: Checks accessibility boxes, but work remains

Steve Saylor1 minute read

The highly anticipated Cyberpunk 2077 from CD Projekt Red has finally arrived. And the studio has been notoriously silent over what accessibility features and options we can expect from the game. The most we’ve had confirmed has been that subtitles can be resized, but other than that we’ve had to speculate using early footage as I did earlier this year. But now, I’ve had the chance to sit down and talk to those who had access to the early review copies and find out exactly what’s available at launch for the first-person RPG.

Watch Cyberpunk 2077: Checks accessibility boxes, but work remains (Gamespot, Game Informer, Kinda Funny) on YouTube

In today’s video, I sat down with Kallie Plaggie from Gamespot, Liana Ruppert from Game Informer and Blessing Adeoye Jr. from Kinda Funny Games to have a panel discussion about the accessibility in Cyberpunk 2077. They are not accessibility experts, but they have reviewed the game and have an inside scoop into how the game is played and what settings are in the game. We discuss what’s available, what’s not, how the game plays overall and also discuss the flashing lights situation in the game.

UPDATE – CD Projekt Red has just released on their support site the full list of accessibility options that are in the game. You can find it here.





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SaylorMedia partnerHe/Him

Steve Saylor is a Toronto-based podcaster, radio host, Blind Gamer, YouTuber, Twitch Streamer, Graphic Designer, Content Creator and College Professor all while being blind! Starting in 2015, his entertaining YouTube series “Blind Gamer” fuses humour with his passion for playing video games. In just a few short years he is considered a thought leader on accessibility in gaming and an advocate for developers to push video game accessibility forward. Steve is the top Blind Gamer in Canada and has worked with prominent clients in the video game industry.

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