Overcooked All You Can Eat Trailer Showcases Assist Mode and Accessibility

Ben Bayliss2 minute read

Team 17 has shared a trailer for the upcoming Overcooked All You Can Eat game that’s due to land later this year on PS5 and Xbox Series X and Xbox Series S consoles. However, rather than focusing on the general gameplay, the trailer seems to follow Team 17’s success with the Moving Out accessibility focused trailer that launched earlier this year.

Overcooked All You Can Eat is a mash-up of the first two games along with all available DLC. It will offer over 200 levels, over 180 chefs, and features cross-platform multiplayer with online support. But the focus here is the assist mode and accessibility options that are being added to the game that were already teased back in July.

As you can see in the trailer below, when you start a new game you’ll get to choose from classic or assist mode. The timer and score is increased and the recipe timers are slowed down. There’s also a setting to toggle order expirations. Some achievements are unable to be completed as a result however, So if you’re a completionist, you’ll have to forgo using assist mode.

Watch Overcooked! All You Can Eat - Assist Mode & Accessibility Trailer on YouTube

The accessibility options include introducing dyslexia-friendly text, color-blind friendly indicators that sit at the bottom of each chef, and a scaleable UI that looks to increase the text size a bit based on the segment in the trailer.

If the video is a bit too quick for you to follow, I had to go back and forth to really take in the changes shown, then you can check out the official blog post. The post gives a bit more details on the settings such as the shapes and colors associated with each chef with color-blind mode on. The scaleable UI is also detailed to adjust the text for subtitles, menu descriptions, legend text, and team management menus.

Overcooked All You Can Eat is to be released sometime later this year for PS5, Xbox Series X and Xbox Series S.

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Ben is the one in charge of keeping the content cogs at Can I Play That? turning. Deafness means that he has a focus on discussing captions, but with experience in consultancy and advocacy, he covers what bases he can. Having written about accessibility in video games at DualShockers, GamesRadar+, GamesIndustry.biz, Wireframe, and more he continues his advocacy at CIPT. He was actually awarded a Good Games Writing award for an article he wrote here! He enjoys a range of games, but anything that’s open-world and with a photo mode will probably be his cup of tea. You can get in touch with him at: ben@caniplaythat.com

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