Minecraft Java Edition Pre-Release Update Introduces Motion Sickness Accessibility Options

Ben Bayliss2 minute read

Minecraft just never seems to stop getting updates and support does it? For a game that launched in 2009, the community is still going incredibly strong. What’s more, the team at Mojang Studios continues to throw out accessibility support to allow more gamers to enjoy the blocky world of creativity.

Yesterday David Dzumba, Microsoft CELA Accessibility, shared the accessibility portion of the full pre-release patch notes in a tweet that’s embedded below. The full patch is due to be hitting Minecraft Java Edition in “a few weeks”, but for now players should see a pre-release being rolled out. The pre-release will introduce some new accessibility changes along with bug fixes and more.

Distortion effects that occur for nausea and Nether portal traveling will allow the player to reduce them. If reduced to the lower values, the nausea effect will be replaced with a green overlay as an alternative visualization. Additionally, players will be able to reduce the field of view effects when speed modifiers —such as sprinting— are applied. Normally the field of view widens when sprinting which can look pretty jarring at times.

That’s pretty much it for the accessibility side of the pre-release update, and I’m sure some players will be thankful for the changes. There are other additional changes, such as a chat delay option being added to the Chat Settings screen, chains being able to be placed in all orientations, and villagers will now lose their jobs when changing dimensions. There’s also a bunch of bugs that have been fixed.

The pre-release seems to only be available for Minecraft Java Editions for the time being and should be available to install through the launcher by enabling snapshots in the “Installations” tab. It’s also advised to make a backup of any worlds you wish to save.

If you’re interested in another Minecraft journey, you could check out our mobility review on Minecraft Dungeons.

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Ben is the one in charge of keeping the content cogs at Can I Play That? turning. Deafness means that he has a focus on discussing captions, but with experience in consultancy and advocacy, he covers what bases he can. Having written about accessibility in video games at DualShockers, GamesRadar+, GamesIndustry.biz, Wireframe, and more he continues his advocacy at CIPT. He was actually awarded a Good Games Writing award for an article he wrote here! He enjoys a range of games, but anything that’s open-world and with a photo mode will probably be his cup of tea. You can get in touch with him at: ben@caniplaythat.com

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