Sea of Thieves Ashen Winds Update Will Introduce Single Stick Mode

Ben Bayliss2 minute read

It’s another piratey-themed update for Rare’s Sea of Thieves, and while the new content update, titled Ashen Winds, is heading to the game, there’s also some improvements to the accessibility side of things coming with it.

Specifically focusing on the accessibility mentions in the video, which starts at the 3:31 mark. James Thomas, Lead engineer at Rare explains that accessibility in Sea of Thieves has been something the team at Rare has tried to improve upon since day one. We’ve seen improvements to non-verbal communications, and also text size for example.

The new accessibility introduction to the game is “Single stick mode” which allows the user to reconfigure all of the movements and camera controls to the left or the right analog stick. To help with traversing the world, there’s also a new “Auto center camera” option which will automatically center the camera. This comes with the ability to assign a delay, and the speed.

Watch Ashen Winds, Hit Registration and Accessibility Improvements: Sea of Thieves News July 15th 2020 on YouTube

Additionally, for those who like to spend their time falling overboard and into the sea can enable an “Automatically float in water” option, which…does as you’d expect.

James mentions that while those options will be present in the upcoming update, the team at Rare are not done yet. “There is more to come, there is always more we can do,” he says.

The content update itself will introduce a new type of skull that can either be sold for that sweet money, or you can utilize it as a weapon, unleashing a devastating flume of fire. Changes have been made to other elements of the game, such as hit registration.

The Sea of Thieves content update, Ashen Winds is due to arrive on Xbox One and PC (on both Windows 10 and Steam) on July 22 and will be available to download for free.

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Ben
BaylissEditor-in-ChiefHe/Him

Ben is the one in charge of keeping the content cogs at Can I Play That? turning. Deafness means that he has a focus on discussing captions, but with experience in consultancy and advocacy, he covers what bases he can. Having written about accessibility in video games at DualShockers, GamesRadar+, GamesIndustry.biz, Wireframe, and more he continues his advocacy at CIPT. He was actually awarded a Good Games Writing award for an article he wrote here! He enjoys a range of games, but anything that’s open-world and with a photo mode will probably be his cup of tea. You can get in touch with him at: ben@caniplaythat.com

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