Assassin's Creed III Remastered Deaf Accessibility
- Visual Representation of Dialogue - 9.2
- Visual Representation of Sound - 5.8
- Visual Cues - 6.7
- Controller Vibration - 10
Assassin’s Creed III Remastered has the distinction (to the best of my knowledge) of being the first remastered game to incorporate current Deaf/hoh accessibility standards as part of the remaster. If you played the original release, you may recall the only subtitle option was to turn them on or off.
In the remaster, not only is there (obviously) the option to turn them on, but you can also turn on speaker name, select from three impressively large text sizes (the default is larger than the largest option in most games) you can select from four text colors, as well as turn on a text background.
The above image shows the subtitles with the speaker name and background turned on, at the largest size option. There’s a very minor lag in the subtitles but not nearly enough to make any difference in gameplay.
While the subtitles got the 2019 Ubisoft treatment, unfortunately the rest of the game didn’t, though that’s not to say it’s a terribly bad or difficult experience for Deaf/hoh players, it’s simply not what we’re used to after Origins and Odyssey.
Stealth missions are a bit tricky as you’ll have to pay attention to both the minimap and the small circle icon above Haytham’s head, AND the triangle icons above the heads of enemies. It’s a lot to take in and makes being stealthy rather difficult, especially on missions when being spotted results in immediate failure.
There are quite a lot of eavesdropping missions too and those are made very easy for Deaf/hoh players, even on the off chance you’re playing with the subtitles turned off, by the visualization of the range you need to be within, as well as the little sound lines that display on the top left of the screen.
Unbelievably helpful for Deaf/hoh players, especially considering how much this game relies on tricky stealth, are the enemy icons that show the direction each enemy is facing clearly in the minimap.
Making yet another appearance, as in AC and ACII, are the white outlines applied to the enemy you’re actively targeting. While not necessarily a Deaf/hoh accessibility feature, it’s was incredibly helpful for me, as a hard of hearing player, as these large combat scenes often got overwhelming sound-wise with all the enemies making noise, grasping for your attention at once.
All in all, the addition of Ubisoft’s 2019 subtitling practices did wonders for the Deaf/