Assassin's Creed II Deaf Accessibility
- Visual Representation of Dialogue - 6.7
- Visual Representation of Sound - 3.3
- Visual Cues - 6.7
- Controller Vibration - 10
The second game in Ubisoft’s Assassin’s Creed series is a massive step up in Deaf/
Unfortunately, the game opens with a cutscene that isn’t subtitled, so everything that could have caught Deaf/
Fortunately that problem doesn’t persist and once you’re past the opening scene, you can toggle subtitles on prior to starting your game.
While the subtitles are shown with a slightly darkened background, there are no speaker labels so it’s quite difficult to keep up with who is saying what.
The visual cues are quite helpful (not that they have anything to do with sound but they help players keep on top of what’s happening and with whom. My favorite in this game was the handy little enemy health indicator, not displayed in the usual line style but in a group of dots that slowly empty out as you stab away at the enemy. I also found it helpful (because you can inadvertently stab and punch innocent people) that the people you’re supposed to be killing have a nice white glow to them. The eagle vision enemy color coding also reappears in AC2 and it’s just as helpful as it was in the first.
Shown above is the visual indication that you have successfully blended with a crowd and therefore won’t be spotted by enemies. When an enemy does spot you though, there’s a very handy icon that fills in and changes color depending on their level of suspicion and whether you’re being pursued by them. It coincides with the enemy’s shouting at you, so the visual indication is necessary.
Lastly, as with the first game, the minimap and the icon next to your health meter will change in color as your level of suspicion changes and/or are actively being searched for or pursued.
All in all, thanks to the appearance of subtitles and the refining of visual cues, Assassin’s Creed II is far more Deaf/hoh friendly than its predecessor was.