Spider-Man Deaf Accessibility
- Visual Representation of Dialogue - 8.3
- Visual Representation of Sound - 6.7
- Visual Cues - 7.5
- Controller Vibration - 10
A lot of people have been eagerly awaiting the release of Spider-Man, all of us with different hopes and expectations for one of the most anticipated games of the year. I’m very happy to be able to say that when it comes to my expectations as a Deaf player, Insomniac did not let me down. Not only is it one of the best deaf-accessible games I’ve played, it’s just a damn good game and the accessibility options are right there to greet you at the start of the game.
That’s right, there’s a dedicated accessibility menu not even tucked away as a sub-menu. It’s just right there, as if to say, “Welcome, disabled players!”
Below are the subtitles with the background turned on, in both the default and big size options:
Every line of speech is paired with a speaker tag and different speakers are distinctly separated, making it much easier than usual to follow conversations during cinematic scenes.
Another game mechanic that’s not accessibility per se, but I found to be incredibly beneficial when fighting a mob of enemies, is the Spidey Sense (the burst around Spider-Man’s head in the above image). It tells you when you’re about to get hit and directionality doesn’t matter much because if you dodge, you’ll automatically move somewhere to avoid whatever enemy is about to hit/shoot you.
There are a couple issues I hope to see fixed but they by no means make the game harder for deaf players. When walking around the city, many of the people you pass by react to Spider-Man. Unfortunately none of this is subtitled so you miss out on all the admiration (and occasional negative passer by). There are people throughout the city that you can interact with, indicated by an icon above their heads, but I’d still like to have the option to turn on captioning for random NPC chatter, at least that directed at Spider-Man.
The other minor issue comes when searching for backpacks throughout the city. These areas are highlighted on your map and are fairly easy to find, however hearing players have the added benefit of hearing a beeping that grows louder the closer they get. There is no visual replication of this. If you’re looking in the right direction and you hit R3 to scan the area, you’ll get a visual cue, but you do have to be looking at the bag already for this to have any impact.
All in all, Spider-Man is a very accessible game for deaf/