Review Box 0
- Visual Representation of Dialogue - 10
- Visual Representation of Sound - 5
- Visual Cues - 10
- Controller Vibration - 10
The fact that Moss was our first venture into VR does absolutely no favors for any other VR games. Moss, thanks to the stunning immersion and our little mouse friend, Quill, is one of the very best games we’ve played (bonus points are definitely given here for the fact that Quill speaks to you in ASL). The world, the story, and the protagonist are all incredible and
You play as The Reader in the world of Moss and your job is to guide and assist Quill as she tries to save her uncle. As The Reader your role is in both 3rd person and 1st person, as you guide Quill and control her as she fights the occasional enemies, climbs walls and scales obstacles. Your role in 1st person is to manipulate the environment, keep an eye out for secret areas Quill can explore, and heal her (you can also pet her, but fair warning, we’re pretty sure this annoys her).
For us, the very best part of Moss is the immersion and interaction it allowed me. Polyarc has designed a world that really shows the power of VR and as a Deaf/HoH player, we’ve been waiting to feel like we were fully immersed in a game for quite a long time. Moss allows us that, completely.
You can lean in to get a close look at Quill (which she always reacts to), lean around corners to make sure you’ve not missed anything, and kneel or stand on your toes to change your view to take in this stunning world.
Combat, while simple, can be overwhelming at times, but we found that was due to the limitations of the
In terms of accessibility, Moss does exceedingly well. In fact, there was only one thing found ourselves wishing Polyarc had done, which we’ll get to in a minute. You can see subtitles are very well
Visual cues are exactly what they need to be and they’re a part of the game. The blue glow of the objects The Reader can interact with fits perfectly into the magic of the story, and the translucent blur orb that is your cursor never gets in the way and made me feel pretty powerful, wielding a ball of light that could manipulate the world.
When Quill is out of sight and in a location you can’t lean or turn your head to see, she gets a blue glow to show you her location through a wall of behind a rock.
The one and only area we wish Polyarc had done better
That said, we are absolutely enamored with Moss and in awe that Polyarc was able to create something we enjoyed so much that we were so fully immersed in and if you have PSVR, this is a must-have (and if you don’t have PSVR, a damn good reason to get it).